Represent · Compete · Finish
01 / 08
Austria Rugby · U18 Campaign Playbook

AUSTRIA
YOUTH

A national-team environment built for role clarity, shared language, and campaign readiness. Every section helps the squad understand how Austria wants to play, prepare, and represent the jersey under pressure.

Represent · Compete · Finish
02 / 08

Principles

Selection Standard

The game model is the shared picture the squad is selected to execute. It defines how Austria should look under pressure, not just what to call.

Program Identity

  • Every action must look like an Austria player, not an individual solving the game alone.
  • Arrive camp-ready: language, role, and expectation already understood.
  • Unit connection matters more than isolated effort.
  • Pressure the game with intent, discipline, and repeatability.
  • Hold composure when momentum swings or the game goes off-script.
Program Game Areas
Transition Set Piece Attack Contact Defence

Set Piece Standards

90%
Own lineout
100%
Own scrum
  • Selection standard: clean picture, clean communication, clean delivery.
  • Protect launch quality before adding detail.
  • Use lineout, maul, and scrum as one contest layer.
  • Every unit must know where the next action lives.

Attack Principles

  • Play Forward: space first, not structure
  • Scan Early: see the picture before contact
  • Organise on the Move: no static shape
  • Hold Width: stretch, don’t collapse
  • Beat Defence to Shape: set early
  • Options at Source: play off 9/10
  • Speed of Ball: control tempo
  • Connect Fast: support line breaks immediately
  • No Ball Watching: eyes up, always
See
  • Scan Early
  • No Ball Watching
Shape
  • Organise on the Move
  • Hold Width
  • Beat Defence to Shape
Play
  • Play Forward
  • Options at Source (9/10)
  • Speed of Ball
  • Connect Fast
Play Forward → space first, not structure
Scan Early → see the picture before contact
Organise on the Move → no static shape
Options at Source → play off 9/10
Hold Width → stretch, don’t collapse
Connect Fast → support line breaks immediately
Beat the Defence to Shape → set early
Speed of Ball → control tempo
No Ball Watching → eyes up, always

Attack System

  • A — Exit clean under pressure. Protect territory before building attack.
  • B — Kick to contest. Convert pressure into field position.
  • C — Execute phase plays (England, Wales, Full House) from the set piece platform.
  • D — Earn the width. Use England, Wales to access the edge.
  • BLACK and RED direct the ball to the right forward at source — use them early.

Defensive DNA

  • Win The Race — get to the line before the ball does, every phase.
  • Line Speed → Punch → Dominate: the sequence is not negotiable.
  • Body in Eye Line: shoulders square, connected to the inside defender.
  • Inside CHOP holds the platform. Outside TOP converts the contest.
  • Spacings and communication fix edges before the ball arrives.

The game model is the shared picture the squad is selected to execute. It defines how Austria should look under pressure, not just what to call.

01

Program Identity

Every action must look like an Austria player, not an individual solving the game alone.
Arrive camp-ready: language, role, and expectation already understood.
Unit connection matters more than isolated effort.
Pressure the game with intent, discipline, and repeatability.
Hold composure when momentum swings or the game goes off-script.
02

Set Piece Standards

Selection standard: clean picture, clean communication, clean delivery.
Protect launch quality before adding detail.
Use lineout, maul, and scrum as one contest layer.
Every unit must know where the next action lives.
90%
Own Lineout
100%
Own Scrum
03

Attack Principles

Play Forward: space first, not structure
Scan Early: see the picture before contact
Organise on the Move: no static shape
Hold Width: stretch, don’t collapse
Beat Defence to Shape: set early
Options at Source: play off 9/10
Speed of Ball: control tempo
Connect Fast: support line breaks immediately
No Ball Watching: eyes up, always
04

Defensive DNA

Win The Race — get to the line before the ball does, every phase.
Line Speed → Punch → Dominate: the sequence is not negotiable.
Body in Eye Line: shoulders square, connected to the inside defender.
Inside CHOP holds the platform. Outside TOP converts the contest.
Spacings and communication fix edges before the ball arrives.
Represent · Compete · Finish
03 / 08

Attack System

Program Language

Austria attack language should shorten decisions, not complicate them. The system exists to give the squad one clear picture at speed.

A — Clean Exit
B — Kick to Contest
C — Starter Plays
D — Earn the Width
Attack Areas
Direction Calls
Represent · Compete · Finish
04 / 08

Defensive System

Pressure First

The defensive system is built to look collective at speed: connected inside-out, physically honest, and clear in the red zone.

Mindset · National Standard

  • Win The Race — arrive at the line before the ball, every time.
  • Line Speed → Punch → Dominate: the full picture, not just the collision.
  • Body in Eye Line: square shoulders, connected to the inside defender.
  • Inside CHOP holds the frame. Outside TOP completes the contest.
  • Spacings and connection are responsibilities, not reactions.
Line Roles
Defensive Calls
Scrum Defence by Side & Zone
Represent · Compete · Finish
05 / 08

Set Piece

Lineout · Scrum · Maul

Set piece is one contest area. Austria should leave it with either launch quality, territorial gain, or direct scoreboard pressure.

Campaign KPIs

Formation Codes
Coaching Lens
Represent · Compete · Finish
06 / 08

Final 23 Squad

Campaign Squad

The Final 23 layer gives players a clear picture of how units connect inside the match-day squad. Every role still has to understand attack, defence, and set piece detail so the team can connect quickly with limited campaign time.

Back Three

15 · 11 · 14
Roster
15
Tedo Heller Hajdu
RC Union Donau Wien
11
James Lindeque
Rugby Club Anexia Tigers Klagenfurt
14
Nicolai Makarius
RC Union Donau Wien

Inside Backs

9 · 10 · 12 · 13
Roster
9
Nathan Zettl
Celtic Rugby Club
10
Pius Grüner
RC Union Donau Wien
12
Julius Weder
Celtic Rugby Club
13
Jakob Pulker
DSG Hargelsberg

Tight Five

1 · 2 · 3 · 4 · 5
Roster
1
Alexander Mellek
RC Union Donau Wien
2
Theo Woschnagg
RC Union Donau Wien
3
Artur Paseka
RC Union Donau Wien
4
Theo Romberg
RC Union Donau Wien
5
Ferdinand Wailand
RC Union Donau Wien

Loose Forwards

6 · 7 · 8
Roster
6
Valentin Kühr
C
DSG Hargelsberg
7
Julius Erasim
Radley College Rugby Club
8
Charles Metcalf
RC Union Donau Wien

Game Management Spine

9 · 10 · 15
Roster
9
Nathan Zettl
Celtic Rugby Club
10
Pius Grüner
RC Union Donau Wien
15
Tedo Heller Hajdu
RC Union Donau Wien

Finishers

Bench Impact
Roster
BENCH 1
Michail Chatzikonstantinou
Celtic Rugby Club
BENCH 2
Miguel Surilla
Celtic Rugby Club
BENCH 3
Leonhard Poteschil
Celtic Rugby Club
BENCH 4
Paul Krassnitzer
Celtic Rugby Club
BENCH 5
Felix Nuckley
Celtic Rugby Club
BENCH 6
Stefan Kolar
RC Union Donau Wien
BENCH 7
Naim Lebegue
Rugby Club Graz
BENCH 8
Jakob Havranek
RC Union Donau Wien
Represent · Compete · Finish
07 / 08

Analysis Hub

Living Section

This hub holds the competition-facing layer of the program: opponent prep, campaign rhythm, review notes, and the evidence used to support preparation and selection decisions.

Campaign Status
Current Emphasis
Represent · Compete · Finish
08 / 08

AI Playbook Assistant

Youth Pathway Context
AI Coach
I’m loaded with the Austria Youth program language. Ask about launch calls, unit roles, defensive signals, or campaign preparation standards.

Quick Questions

What do the A, B, C, and D field areas mean?
What is the difference between BLACK and RED?
Explain the phase plays: England, Wales, Full House
What is the difference between Inside CHOP and Outside TOP?
What are the lineout formation codes and how are they called?
What are the non-negotiables for the Back Three unit?