WORK ETHIC · ATTACK · BELIEF
01 / 06
Rugby Union Donau

GAME
PLAN

#1
Target: Fewest Points Against
WORK ETHIC
Train as you play. No walking.
Better wrong and decisive than right and passive.
Challenge the opposition by challenging ourselves.
Training reflects games.
ATTACK
High skill. Challenge opposition.
BELIEF
Trust our skills. Keep attacking.
Share leadership and own your responsibilities.
WORK ETHIC · ATTACK · BELIEF
02 / 06

Team Standards

Non-Negotiable

Team Identity

  • Fast. Connected.
  • Play what's in front
  • Decisions early. No hesitation.
  • Pressure every phase
  • Win collisions
  • Reload and go again
  • 80 minutes. Stay in it.
Game Areas
TransitionSet PieceAttackContactDefence

Lineout

90%
Own ball
  • Clean, fast delivery
  • Pressure opposition throw

Scrum

100%
Own ball
  • Stable platform
  • Apply pressure

Attack

  • Reload faster than the defence
  • Core skills first - catch, pass, support, breakdown
  • Use the 3F's (Feet, Fight, Finish)
  • All 15 as decision-makers
  • Know roles, shapes, exits

Defence

  • Tough. Physical. Relentless.
  • Work rate
  • Presence - talk, body language
  • On the ball - accelerate
  • Off the ball - stay square
  • Win collisions - bodies in front
  • Repeat
WORK ETHIC ? ATTACK ? BELIEF
03 / 06

Attack System

Select a category
Field Areas - Street, Tramlines, Sidewalk
Direction Calls
BLACK
Off 9 to pod
RED
Off 9 to 10/12
SUNSHINE
Change direction off 9
PINK
Off 9 out the back to playmaker
BATMAN
Props & Hooker (1, 2, 3)
LION
Locks & No.8 (4, 5, 8)
FIJI
Flankers (6, 7)
Forward Pods Structure
WORK ETHIC · ATTACK · BELIEF
04 / 11

Lineout Systems

Select a system to open the full coaching manual
T
Lineout System Primary
TEMPO
Structured calling architecture
Full-system lineout framework. Positions coded by TEMPO. Process-driven and consistent — built to win the source every time.
Throw Zones Maul Sequences Signal Library 5·6·7 Man
S
Lineout System Companion
SPARK
Adaptive identification system
Prescriptive coaching framework for reliability under pressure. Five principles govern all lineout decisions from source to delivery.
Attack Shapes Formations Maul Defence Throwing
90%Own throw target
85%Delivery quality
20%Opp turnover rate
70%Opp unwanted del.
WORK ETHIC ? ATTACK ? BELIEF
05 / 06

Defensive System

Select side & zone

Mindset - Total Commitment

  • Workrate - relentless + discipline
  • Inside the ball - Hunt Hard / Concrete
  • On the ball - Accelerate through contact
  • Outside the ball - Square up
  • Violence at contact - bodies in front
Line Principles - 13 On Feet / 2 @ Breakdown
AXE
1st tackler - low chop, dominant tackle. Roll away if non-dominant with ruck.
HUNT
Inside defender - attack the ball if space; fight to slow ball if bodies present.
DOUBLE HUNT
2nd inside defender at the tackle - reads breakdown, decides counter ruck.
COP
Outside the Axe - holds width, organises fold, 2nd tackler if overs run.
Defensive Calls
CallAction
READY, UPLine call led by '1' defender
HAMMERLinespeed call when we have good numbers
HOVERMovement call when we have poor numbers
STORMRed Zone change-up - aggressive up-and-in, 100% commitment
REDLinebreak / tap defence call
ICECounter ruck
SPACEGet past the ball
STEALPilfer attempt
Scrum Defence by Side & Zone
WORK ETHIC ? ATTACK ? BELIEF
06 / 06

Ask the Playbook

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Ask me about the Donau game model: attack structure, field zones, forward pods, backs calls, lineout options, defence principles, exits, roles, and coaching cues.

Quick Questions

What is the Street?
What are Tramlines and Sidewalk?
Explain Black, Red, Sunshine, and Pink.
What is Batman / Lion / Fiji?
What is Grey?
What is C.C+?
Explain Launch 41.
Explain Launch Double 1.
What are the key lineout calls?
What are the main defensive principles?
Growth · Habits · Club Support
07 / 11

Development

Off-Pitch Standards
Movement · Strength · Readiness
08 / 11

Athletic Development

Athletic Framework
Habits · Fuel · Recovery
09 / 11

Fuel & Recovery

Fuel & Habits
Recovery · Sleep · Balance
10 / 11

Player Wellbeing

Recovery & Balance
Progression · Readiness · Continuity
11 / 11

Player Pathway

Progression Standards